Lights, Camera, Action!
Friday 30th September 2022
L/O: to understand and practice using the principles of filmmaking
Camerawork:
Shot Type
Establishing shots - An establishing shot establishes the setting, geography or time of day.
Master shots - A master shot establishes the setting and the location of the characters within it, then captures the scene in it's entirety.
Wide shots - The wide shot positions characters in relationship to their environment, as opposed to the establishing shot which focuses on locations.
Long shot - Composed head to toe and often has characters in the centre of the screen.
Medium-long shot - Composed head to just under the waist, sometimes called the cowboy shot due to holster height.
Medium shot - Above the waist but below the chest, ends just above their head. Used as an average shot.
Medium close-up shot - Head to chest
Close-up shot - Focuses on head and focuses on the emotions of a character
Extreme-close up shot - Frames subject to isolate specific area of a person
Insert shots - Focuses on objects, highlights relevance of the object.
Framing
Single - Features one character alone in the frame, focuses on individual character
Dirty Single - A single with limited presence of one character
Two shot - Both faces must be clearly visible, shows visual relationship between both characters.
Crowd shot - Large number of subjects in shot.
Over The Shoulder Shot (OTS) - Shows a conversation from both perspectives.
POV Shot - From the eyes of a subject, often accompanied by point of view audio. Inserts can be combined with POV shots to focus on an object from subjects perspective.
Camera Angle
Low angle - Any shot filmed from below eyeline of the subject, often meant to make subject seem powerful.
High angle - High angle shots often make characters seem less powerful and more vulnerable, often paired with the low angle to establish a power imbalance.
Overhead - Shots that are at a 90 degree angle directly above the subject.
Dutch angle - Shots that are tilted slightly, often makes a scene tense.
Eye level shot - Often used to make connections between the viewer and the subject.
Shoulder level shot -
Hip level shot - Gun holsters rest at hip level,
Knee level shot - Low angle (unless actually showing knees)
Ground level shot - Often used to track characters movement or reveal details in the setting
Camera Movement
Static shot - No camera movement, focuses on a subject or environment as character moves or talks. Sometimes used to trap the audience in a graphic scene.
Pans - Moves to follow characters of a scene, or reveal new elements.
Whip pans - Higher energy pans
Tilt - Vertical pan, similar effects to pan.
Push In - Moves camera into a subject to highlight importance of dialogue or emotion. Push ins occur on objects as well, specific details.
Pull Out - Moves camera away from subject, deemphasising the subject. Can reveal more of a scene such as setting or other characters.
Zoom - A zoom changes the focal length of a camera's lens. Zooming in is unnatural but provides a similar effect to a push in. A zoom out is in unnatural but provides a similar effect to a pull out.
Crash Zoom - High energy zoom
Tracking - Physically moves camera during the scene, following a subject.
Rule of Thirds
Head room
Particularly in medium close ups and close ups, leave enough space above someones head in the frame
Looking Room
When your subject looks in a direction, make space where they are looking
Eye Level
Use a tripod for eye level.
I shot this, directed my own scenes and edited the entire thing. I used conventions of holster shots and close up and extreme close ups in order to build tension.
One area in which I failed is respecting the 180 degree rule, as there is a shot in which Sergio is looking camera left and where Naseem is looking camera left.
My product conveys a clear narrative by establishing the characters as enemies and using colour coding to differentiate between them.
Comments
Post a Comment